"If you ask two game developers what a game designer does, you'll likely get three different answers. So while the issue can be of great debate, I'll define what a game designer does simply as the act of communicating how a game should work. There are a number of different game components that a designer must consider when describing how a game works. These include:
- Mechanics - rules and procedures; when followed, they produce what most people call "gameplay"
- Story - dramatic elements that usually provide a rationale for the mechanics, but are not part of the mechanics themselves
- Aesthetics - visual, aural, and tactile manifestations of a game; what you see, hear, and touch"